Linear Color Image

AMA Recap

February 2, 2026

Author:

Shape Image
Shape Image
Blog_image
Blog_image
Blog_image

Thanks to everyone who joined the AMA. Below is a short recap of what was discussed, straight from the conversation:

Speakers:

  • Afshin – Founder of ZipClash

  • Ivan – Founder of @revelcycom, supporting the token launch

👋 Opening

Ivan opened the session, welcomed everyone, and introduced Afshin, explaining that:

  • Ivan recently joined to support the token launch

  • Afshin is the founder and CEO of ZipClash

  • This was Afshin’s first direct Townhall with the community

Afshin explained that he had mostly stayed in the background before, with team members like Sakura and Blue being more visible, but:

  • It felt like the right time to step forward

  • Big plans and important announcements are coming

  • He wanted to speak directly to the community

🎮 Game status

Q: What’s been happening with the game in recent months?

Afshin:

  • ZipClash has been around for a few years

  • It started as a simple clicker game and evolved into a 3D game

  • Over the last ~6 months, most focus was on marketing and user acquisition

  • The team ran ~15 major partnerships, including a large campaign with Immutable

  • The goal was to test whether people enjoyed the game and to collect feedback

Now, the project is moving into the next stage, where:

  • Players can actually earn

  • Development continues alongside the token launch

Q: Why is the game currently under maintenance?

Afshin (very direct answer):

  • The original dev team is based in Iran

  • Due to the current situation there (internet shutdowns, unrest, safety issues), work became extremely difficult

  • The infrastructure is being moved out of Iran

  • This process is slow and complicated because of connectivity issues

Because of this:

  • The game went down

  • Progress slowed temporarily

  • No token launch will happen while the game is down

Ivan added:

  • The game comes first

  • A token will not launch if the game isn’t live and stable

Q: What’s changing with the dev setup?

Afshin:

  • Game infrastructure is being moved to Europe

  • A new dev team based in the Netherlands is coming onboard

  • This allows: In-person collaboration Faster communication More stability long-term


The goal is to have everything running again before the token launch.

🧩 Game features & roadmap

Q: What new features are coming to the game?

Afshin:

  • A real multiplayer experience is coming

  • Players will be able to: See each other Interact Compete directly

Planned additions include:

  • A central hub where players gather

  • Portals leading to different planets / levels

  • Each portal = a different game or experience

  • Leaderboards with competitive rewards

Some of this is already built. Target timeline: within the next ~6 months.

Q: How do rewards work? (Uber Eats / real-world value)

Afshin:

  • ZipClash allows players to convert points or tokens into Uber Eats gift cards

  • This is already technically integrated

  • After the token launch, this feature can be activated

The idea:

  • ZipClash is a casual farming game

  • You play on the bus, before sleep, or to kill time

  • Over time, you can earn enough to literally order food

This concept has been very well received so far.

🪙 Token launch (TGE)

Q: What are the plans for the token?

Afshin & Ivan (key points):

  • ZipClash is 100% self-funded

  • No VCs or outside money

This means:

  • The launch is for the community, and for the community only

  • OGs and early supporters will be able to enter at the lowest price

The token will launch via Pump.fun (Solana)

  • Before the public launch, there will be a community premarket

  • This will be done via Revelcy ( @revelcycom)

  • Conversations with centralised exchanges (e.g. MEXC) are ongoing, but nothing is promised

🎁 OGs, whitelist & airdrop

Q: Will there be an airdrop?

Ivan:

  • Yes — OGs will be rewarded

  • There will be: A whitelist An airdrop

  • OG roles already exist on Discord

  • Long-time community members and active players will be prioritised

  • The team will communicate directly with OGs to make sure they’re treated fairly

📅 Timing & expectations

Q: When is the launch?

Afshin:

  • Market conditions matter a lot

    Pump.fun

    volume is the key signal

  • Best guess: ~3–4 weeks

  • But no promises

Ivan:

  • A warm-up period is needed: Collaborations Promotions KOL activity

📣 Communication going forward

Ivan:

  • One major lesson learned: communication matters

  • The team commits to: Clear updates Better transparency Being present in Discord

  • Community-first is not just words

🤝 How the community can help

Afshin:

  • Play the game actively once it’s back online

  • Level up and earn points/tokens

  • Engage with announcements: Like Comment Repost / react

  • Help bring attention so the launch is as strong as possible

❤️ Closing

Both Afshin and Ivan thanked the community for:

  • Staying engaged

  • Asking tough questions

  • Supporting the project during quieter periods

More AMAs and Townhalls are planned before launch.

See you there!

Cta Background Image

Certik

Audited by the Largest Blockchain Security Auditor

Cta Background Image

Certik

Audited by the Largest Blockchain Security Auditor

Cta Background Image

Certik

Audited by the Largest Blockchain Security Auditor

Logo Image

SINCE. 2023

© 2025 ZipLabs. All rights reserved.

Logo Image

SINCE. 2023

© 2025 ZipLabs. All rights reserved.

Logo Image

SINCE. 2023

© 2025 ZipLabs. All rights reserved.